The Kinetic Pulse allowed me to levitate a car and then fire it off like a bullet -- I could even stand on the car, lift it, and fire it out from underneath Cole's feet. The Bolt Stream allows Cole to spray out mini-blasts of electricity like a machine gun, the Ionic Drain sucks the lifeforce from the bad guys around Cole, and the Firebird Strike has Cole fly for a brief second before exploding out in a burst of electricity.
The coolest power addition, though, isn't even a power; it's the quick-switch option. At any time in the game, I could hold left on the d-pad and assign the unlocked abilities to a button on the fly. I could try the napalm grenades, get sick of them, and easily assign an electrocution grenade without having to jump through menu hoops.
If you haven't watched the video above, you haven't seen the Devourer. He's this massive hulk who stomps around on all fours, spits acid balls or whatever, and snatches you with his tongue before pulling you into his mouth.
When I got Sarah there, the father/daughter reunion lasted just a minute or so before the massive Devourer rolled into town, but it really showed me how far Sucker Punch has come at visual storytelling. There were over-the-shoulder camera angles, the facial expressions and lip syncing were spot on with the dialogue, and this is ignoring the gravity of a situation that had me free an innocent woman that villagers were going to feed to a monster.
http://uk.ps3.ign.com/articles/116/1160013p1.html