No veas que pintaza tiene el juego para ser el primer juego de Vita.Y encima el gameplay es puro AC.Que mas se puede pedir xd
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In broad strokes, the game plays similarly to other Assassin's Creed games. As I watched, the protagonist, a Creole woman named Aveline, crept along a rooftop above some Spanish guards—in the game's setting of New Orleans, the Spanish and French are fighting, and the Spanish are the Templar bad guys. In true Assassin's Creed fashion, Aveline took a couple of them down in one flying leap.
What happened next was a surprise, though. The action paused, the color faded, and icons lit up over the remaining soldiers. My demonstrator then tagged the soldiers using the Vita's touch screen, and Aveline automatically wiped them out, one at a time.
This power, called a "chain kill," isn't some one-time-only superpower; it's something players can do whenever they want, and is designed to let players who don't want to deal with long swordfights bypass them.
Of course, it's optional, so if you want a more challenging experience, you can forgo the chain kills. Interestingly enough, the chain kills seem to have been added because the core combat has (actually!) been made more difficult. Ubisoft giveth, and Ubisoft taketh away.
The added difficulty comes because there's no longer a perpetual block button—players can't just hold down the button and then mash the "counter" button to do an instakill. Instead, you have to feint and draw opponents out, then perform counters while remaining vulnerable to attack. I didn't have a chance to play the game, but as I watched my demonstrator get his ass kicked by some spanish guards, it became clear that he was unable to do the old Assassin's Creed block-parry two-step.
A few other things I noticed about the game:
Liberation has a dedicated jump button, the X button. The right trigger runs, but doesn't automatically jump at ledges—instead, you have to press X to jump. That's a big change from a series that typically hasn't had a real jump button.
I watched a sequence similar to more recent console games' horse and buggy chase sequences; the demonstrator tapped the touch screen to increase the horses' speed and held his finger down to make them slow down. I'm unsold on how fun this would be, but then, I didn't like those sequences in the console games either.
The game will have an economy like in the console games, though it will be different and "exclusive to the Vita," whatever that means.
We have confirmation on the alligators in the bayou sections. There will be alligators. Alligators!
The top devs did the requisite fact-finding trip to New Orleans, and a lot of the city's famous buildings are looking mighty nice.
Aveline's animations are totally new, and use the same animation tools as Assassin's Creed III; Aveline has a lot of Connor's moves, including pulling up an enemy as a human shield when faced with gunmen.
Aveline has a machete, which I didn't see used, and a blow-gun, which I did. While she was in one of the series' ubiquitous haystacks, she fired off a dart that poisoned one guard, luring another over to his location for a good neck-stabbing.
The characters in the game are all based on real historical figures, with the exception of Aveline herself; she's an amalgamation. If a character in the game dies, they died in real life at the same time.
Yo espero que no pase así y tengamos suerte esta vez... tiene pintorra y la info que dejan está claro que pinta a AC del II en adelante.angelore_rae escribió:Pues sinceramente, a mi me da la sensación de que el juego va a ser tan mierder como el de PSP, llamadme reverde si queréis.
Viendo el gameplay me parece una jugabilidad tosca de cojones. Ojalá me equivoque.
Al menos la prota es por fin una tia, aunque el diseño de su traje también me parece bastante malo.
El vídeo que puse, ese es el gameplay que se ha visto hasta ahora.ShinKun escribió:Yo no he visto gameplay, pero teniendo 2 sticks debería jugarse mejor, el Uncharted es una delicia.
Depende. Viendo los antecedentes de Ubi fuera de sobremesa con esta saga, son malísimos (DS y PSP). Pueden gustar más o menos, pero son malos juegos.ShinKun escribió:Wut. Y solo con eso ya es suficiente para tener prejuicios con un juego?
Última edición por Darky el Dom 10 Jun 2012 - 16:01, editado 1 vez
ShinKun escribió:Wut. Y solo con eso ya es suficiente para tener prejuicios con un juego?
No entiendo por qué, si a mi me va a dar la sensación de que va a ser malo, puedo decirlo tan libremente como Darky por ejemplo, que le da la sensación de que va a ser bueno.ShinKun escribió:Si, pero normalmente para echar pestes te esperas a ver más, hasta ahora no hay nada que diga que el juego vaya a ser como el de PSP, lo de control tosco es patillero pero bueno, no seré yo quién defienda a UBI.
Espero que no petardee mucho, sobre todo porque dicen que habrá mazo muertes simultáneas (basta con seleccionar a los blancos con el dedo y se los va cargando conforme los tocas; dicen que podrá montar una masacre).angelore_rae escribió:Y una última cosa, por lo que puedo ver del movimiento del protagonista en el gameplay, yo tengo la impresión de que no va a ser fluido. Tengo la impresión ,repito. No digo que vaya a serlo.
angelore_rae escribió:
Si hubiera algo que dijese que el juego va a ser igual de malo que el de PSP, no diría " me da la sensación de que va a ser igual de malo que el de PSP"
Simplemente diría "Va a ser igual de malo que el de PSP"
Y una última cosa, por lo que puedo ver del movimiento del protagonista en el gameplay, yo tengo la impresión de que no va a ser fluido. Tengo la impresión ,repito. No digo que vaya a serlo.
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