In CoRE 6, Even The Zombies Have Guns
While Resident Evil 4 is generally regarded as the highpoint of Capcom's survival horror series, it also represents the point at which the franchise began abandoning its nerve-fraying focus in favor of a more action-oriented experience.
Of course, if RE4 is the title that started alienating fans who prefer raised goosebumps to ratcheting body counts, then zombie frag-fest Resident Evil 5 is the entry that pretty much gave them the finger.
With their next numbered entry, however, Capcom hopes to lure back those who'd rather tax their fragile psyches than their twitchy reflexes, as well as satisfy those content to simply fill shambling foes full of buckshot.
The developer dabbled with this concept a bit in Resident Evil: Revelations on the 3DS, crafting an experience that combined both spooky exploration and ammo clip-emptying action. With Resident Evil 6, though, they're pushing this roots-revisiting approach even further. The upcoming sequel will include a trio of distinct, but interwoven, campaigns starring three different protagonists. Players can begin the game in the boots of Leon S. Kennedy, Chris Redfield or newcomer—and Albert Wesker offspring—Jake Muller. Each main character is also accompanied by a partner, which a second player can control in split-screen or online co-op. The idea is to offer a dedicated, compelling experience to fans old, new and somewhere in between.